Goblin Wyvern Handler

Small humanoid (goblinoid), neutral evil


Armor Class
14 (leather armor)
Hit Points
65 (10d6+30)
Speed
30 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 10 (0) 14 (+2) 8 (-1)

Saving Throws
Constitution +5, Dexterity +5
Skills
Animal Handling +6, Stealth +6
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Goblin
Challenge
3 (700 XP)
Proficiency Bonus
+2

Nimble Escape. The goblin wyvern handler can take the Disengage or Hide action as a bonus action on each of their turns.

Microdosing Wyvern Venom. The wyvern handler is immune to poison damage from wyverns.

Wyvern Whisperer. The wyvern handler is attuned with their wyverns. They can communicate with them and are mutually intelligible. The wyvern handler has advantage on any animal handling checks with wyverns.

Rider. The wyvern handler may mount and control an adjacent wyvern as a bonus action.

Actions

Venom-tipped Scimitar. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6+3) slashing damage plus 10 (3d6) poison damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.

My Winged Beauties. The wyvern handler makes a wyvern-call, an unearthly noise that bolsters all nearby wyverns. All wyverns within 20 feet are able to use their bonus action to Disengage or Dash on their next turn and have advantage on their next attack.

Reactions

Protective Wings (3/Day). When the wyvern handler takes damage from a melee weapon attack, they can call a wyvern within 40 feet to them. The wyvern makes a stinger attack against the attacking creature. A wyvern coming to the aid of its handler in this way cannot move on its next turn.