Goblin Wyvern Handler
Small humanoid (goblinoid), neutral evil
- Armor Class
- 14 (leather armor)
- Hit Points
- 65 (10d6+30)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 10 (0) | 14 (+2) | 8 (-1) |
- Saving Throws
- Constitution +5, Dexterity +5
- Skills
- Animal Handling +6, Stealth +6
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Goblin
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin wyvern handler can take the Disengage or Hide action as a bonus action on each of their turns.
Microdosing Wyvern Venom. The wyvern handler is immune to poison damage from wyverns.
Wyvern Whisperer. The wyvern handler is attuned with their wyverns. They can communicate with them and are mutually intelligible. The wyvern handler has advantage on any animal handling checks with wyverns.
Rider. The wyvern handler may mount and control an adjacent wyvern as a bonus action.
Actions
Venom-tipped Scimitar. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6+3) slashing damage plus 10 (3d6) poison damage.
Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.
My Winged Beauties. The wyvern handler makes a wyvern-call, an unearthly noise that bolsters all nearby wyverns. All wyverns within 20 feet are able to use their bonus action to Disengage or Dash on their next turn and have advantage on their next attack.
Reactions
Protective Wings (3/Day). When the wyvern handler takes damage from a melee weapon attack, they can call a wyvern within 40 feet to them. The wyvern makes a stinger attack against the attacking creature. A wyvern coming to the aid of its handler in this way cannot move on its next turn.