Goblin Woodkin

Small humanoid (goblinoid), plant, neutral evil


Armor Class
15 (natural armor)
Hit Points
16 (3d6+6)
Speed
30 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 15 (+2) 9 (-1) 11 (0) 8 (-1)

Skills
Stealth +6
Damage Vulnerabilities
fire
Damage Resistances
piercing
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin, Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Nimble Escape. The goblin woodkin can take the Disengage or Hide action as a bonus action on each of their turns.

False Appearance. While the woodkin remains motionless, it is indistinguishable from a small tree.

Overgrowth. If the woodkin didn’t take damage last turn, roll one of its hit die (d6). It heals for half of the number rolled + its Constitution modifier.

Actions

Fist. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8+2) bludgeoning damage.

Entangle (1/Day). As the Entangle conjuration spell with a spellcasting modifier of +2 cast at 1st level.