Goblin Woodkin
Small humanoid (goblinoid), plant, neutral evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 16 (3d6+6)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (0) | 8 (-1) |
- Skills
- Stealth +6
- Damage Vulnerabilities
- fire
- Damage Resistances
- piercing
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin, Sylvan
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin woodkin can take the Disengage or Hide action as a bonus action on each of their turns.
False Appearance. While the woodkin remains motionless, it is indistinguishable from a small tree.
Overgrowth. If the woodkin didn’t take damage last turn, roll one of its hit die (d6). It heals for half of the number rolled + its Constitution modifier.
Actions
Fist. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8+2) bludgeoning damage.
Entangle (1/Day). As the Entangle conjuration spell with a spellcasting modifier of +2 cast at 1st level.