Goblin Wizard

Small humanoid (goblinoid), neutral evil


Armor Class
15 (mage armor)
Hit Points
91 (20d6+20)
Speed
30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 12 (+1) 21 (+5) 18 (+4) 13 (+1)

Saving Throws
Intelligence +9, Wisdom +8
Skills
Arcana +13, Stealth +6
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Goblin
Challenge
10 (5,900 XP)
Proficiency Bonus
+4

Nimble Escape. The goblin wizard can take the Disengage or Hide action as a bonus action on each of their turns.

Moving Through The Mist. While the goblin wizard is hidden, they may cast the Misty Step conjuration spell as a bonus action on their turn.

Tricky Goblin Magic. The goblin wizard may cast the Magic Missile evocation spell at 5th level as a bonus action on their turn. They may cast this even if they cast another spell on the same turn.

Actions

Goblin Grasp. Melee Spell Attack: +9 to hit, reach 5ft., one target. Hit: 28 (8d6) necrotic damage.

Spellcaster. The goblin wizard may cast any of the following spells:

Ray of Sickness. As the Ray of Sickness necromancy spell cast at 5th level with a spellcasting DC of 17.

Dispel Magic (2/Day). As the Dispel Magic abjuration spell cast at 6th level with a spellcasting ability modifier of +9.

Cloud of Daggers (1/Day). As the Cloud of Daggers conjuration spell cast at 6th level.

Cloudkill (1/Day). As the Cloudkill conjuration spell cast at 6th level with a spellcasting DC of 17.

Cone of Cold (1/Day). As the Cone of Cold evocation spell cast at 6th level with a spellcasting DC of 17.

Lightning Bolt (1/Day). As the Lightning Bolt evocation spell cast at 6th level with a spellcasting DC of 17.

Reactions

Shield (1/Day). An the Shield abjuration spell.

Research to Be Done! (1/Day). If the goblin wizard is at less than half of their max HP and takes damage from an attack, they may cast the Invisibility illusion spell at 2nd level on themselves and move up to half of their movement speed.