True Goblin
Small humanoid (goblinoid), neutral evil
- Armor Class
- 13
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (0) | 8 (-1) | 6 (-2) | 8 (-1) |
- Senses
- darkvision 60ft., passive Perception 8
- Languages
- Goblin
- Challenge
- 1/4 (50 XP)
- Proficiency Bonus
- +2
Nimble Escape. The true goblin can take the Disengage or Hide action as a bonus action on each of their turns.
Elder Sibling. The true goblin gains +2 on rolls to hit and deals 2 additional damage if they are adjacent to a Gobling.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 5 (1d8+1) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 4 (1d2+3) slashing damage.