True Goblin

Small humanoid (goblinoid), neutral evil


Armor Class
13
Hit Points
7 (2d6)
Speed
30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 10 (0) 8 (-1) 6 (-2) 8 (-1)

Senses
darkvision 60ft., passive Perception 8
Languages
Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2

Nimble Escape. The true goblin can take the Disengage or Hide action as a bonus action on each of their turns.

Elder Sibling. The true goblin gains +2 on rolls to hit and deals 2 additional damage if they are adjacent to a Gobling.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 5 (1d8+1) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 4 (1d2+3) slashing damage.