Goblin Toymaker
Small humanoid (goblinoid), neutral evil
- Armor Class
- 11
- Hit Points
- 27 (11d6-11)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (0) | 8 (-1) |
- Skills
- Stealth +5
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin toymaker can take the Disengage or Hide action as a bonus action on each of their turns.
Watch Yer’ Step. The goblin toymaker can use a bonus action to toss one of the following goblin toys in an empty space within 30 feet. All toys are hidden unless revealed by a DC 13 Perception check, or an equivalent passive Perception:
– Wooden Block. When stepped on, the target must make a DC 13 Dexterity saving throw or trip and be knocked prone.
– Strip o’ Tacks. When stepped on, the target must make a DC 13 Dexterity saving throw or take 1d4 damage at the start of their next 2 turns from bleeding. A DC 13 Medicine check can stop the bleeding.
– Jar of Smoke. When stepped on, the jar shatters.The space the jar occupied and all adjacent squares are filled with a thick cloud of heavily obscuring smoke for one round.
Bag of Toys. The goblin toymaker starts combat with 9 toys in their bag. After taking the Attack action on their turn, a toy breaks and is expended. A toy is also expended each time Watch Yer’ Step is used. When out of toys, the toymaker must resort to unarmed attacks.
Actions
Lead Pipe (Toy). Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 11 (4d4+1) bludgeoning damage.
Yo-Yo (Toy). Melee Weapon Attack: +3 to hit, reach 10ft., one target. Hit: 8 (2d6+1) bludgeoning damage.
Duncegob Poker (Toy). Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 11 (3d6+1) piercing damage.
Firecracker (Toy). Ranged Weapon Attack: +3 to hit, range 10/30ft., one target. Hit: 10 (4d4) fire damage.