Throgbo the Lightning

Large humanoid (goblinoid), Commander, neutral evil


Armor Class
19 (Thunderskin Belt)
Hit Points
345 (30d10+180)
Speed
30 ft.

STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 22 (+6) 14 (+2) 18 (+4) 25 (+7)

Saving Throws
Cha +13, Con +12, Str +12
Damage Immunities
lightning, thunder
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, deafened, frightened
Senses
truesight 240 ft., passive Perception 14
Languages
Common, Goblin, Celestial, Primordial, Giant
Challenge
19 (22,000 XP)
Proficiency Bonus
+6

Nimble Escape. Throgbo the Lightning can take the Disengage or Hide action as a bonus action on each of their turns.

Gobkyries. Throgbo the Lightning is protected by a host of flying celestial goblins which harries enemies. Any enemy creature that starts its turn or enters within 10 feet of Throgbo must make a DC 15 Constitution saving throw. On a failure, they have disadvantage on ability checks, attacks rolls, and saving throws. This effect lasts until they spend an entire turn outside of the range of the gobkyries.

Stormcaller. There is a perpetual storm raging within a mile of Throgbo. Any skill checks made by non-goblinoid creatures within this area requiring hearing or sight are made with disadvantage. Within 30 feet of Throgbo, creatures are deafened and a cloudy mist lightly obscures the area.

Cloudrider. As a bonus action, Throgbo can call a stormcloud to ride. The cloud hovers 25 feet above the ground, uses Throgbo’s movement speed, and deals 14 (4d6) lightning damage to any creature that starts their turn underneath it. Throgbo immediately mounts the cloud when it is summoned, and the cloud dissappears when no longer ridden by Throgbo. Throgbo cannot make weapon attacks while riding the cloud.

Throgbo Strike. If Throgbo falls at least 10 feet, all creatures adjacent to the space where Throgbo falls take 9 (2d8) thunder damage.

Thunderskin. Throgbo cannot take damage from falling, and never lands prone.

Legendary Resistance (3/Day). If Throgbo fails a saving throw, they can choose to succeed instead.

Actions

Multiattack. Throgbo makes two attacks with Stormbringer and uses thunderblade.

Stormbringer. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 12 (2d6+6) slashing damage plus 13 (3d8) thunder damage plus 14 (4d6) lightning damage.

Thunderblade. Throgbo strikes the ground with Stormbringer, sending a thundering blast out from the tip of the blade that ripples across the ground in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 21 Constitution saving throw, taking 13 (3d8) thunder damage plus 7 (2d6) lightning damage on a failed save or half as much on a successful one. The ground in this line becomes difficult terrain.

Goblin Gale (1/Day). Throgbo chooses a point up to 120 feet away. All enemy creatures within a 60-foot radius of Throgbo must make a DC 20 Strength saving throw. On a failure, they are subjected to gale-force winds that push them toward Throgbo. At the start of each of their turns they are moved 10 feet in a straight line toward Throgbo. An effected creature moving into the winds away from Throgbo has their movement speed halved. The save can be repeated at the end of each their turns, ending the effect on a success.

Villain Actions

These actions occur at the top of their designated round. These actions cannot be repeated.

Round 1: Shocking Speed. Throgbo supercharges their allies with electric energy. Any allied goblinoid within 30 feet of Throgbo can disappear and reappear next to an enemy within 60 feet of them in a flash of lightning and make an attack.

Round 2. The Divide. The space directly behind a chosen enemy erupts with a 40-foot long, 20-foot tall, 1-foot thick wall of lightning. When a creature starts their turn in or passes through this wall, they take 28 (8d6) lightning damage. The wall persists unless Throgbo becomes unconscious.

Round 3: Gob-Smacked. Throgbo grants their allies the power of the storm. Each attack made by an allied goblinoid this round, regardless of if it hits, deals an additional 7 (2d6) lightning damage.

Round 4. Defibrilate. Throgbo calls down lightning upon all dead allied goblinoids within 120 feet. Filled with a momentary second life, they die at the end of their turn but cannot otherwise be killed before then.