Goblin Stack o’ Heads
Small humanoid (goblinoid), construct, Minion, neutral evil
- Armor Class
- 12
- Hit Points
- 6 (4d4-4)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 6 (-2) | 6 (-2) | 6 (-2) |
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Common, Goblin
- Challenge
- 0 (10 XP)
- Proficiency Bonus
- +2
Nimble Escape. The stack o’ heads can take the Disengage or Hide action as a bonus action on each of its turns.
Momentum. If the stack o’ heads is moving downhill, it gets 10 ft. more movement speed.
Defy Physics. The stack o’ heads may jump 15 feet high into the air, so long as it has moved at least 10 feet immediately before the jump.
Actions
Multiattack. The goblin stack o’ heads makes three attacks with disadvantage.
Bite. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 1 (1d3-1) piercing damage.