Goblin Squealmauler
Small humanoid (goblinoid), chaotic evil
- Armor Class
- 15 (chain shirt)
- Hit Points
- 26 (4d6+12)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 7 (-2) | 9 (-1) | 7 (-2) |
- Skills
- Athletics +4, Intimidation +2, Stealth +5
- Condition Immunities
- frightened
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin, Abyssal
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin squealmauler can take the Disengage or Hide action as a bonus action on each of their turns.
The Black Obelisk. At the start of the first round of combat that the goblin squealmauler is not surprised, if there is not already a Shriek within 300 feet, one erupts from a spot within 30 feet of the goblin squealmauler.
“Givin’ ‘em to Multho’.” If the goblin squealmauler deals damage on their turn, 2d2 soul fragments are added to the nearest Shriek’s Basin of Souls, as long as the Shriek is within 300 feet.
Focus On Me. Enemy creatures within 20 feet of the goblin squealmauler have disadvantage on perception checks made to find hidden creatures.
Actions
Spiked Gauntlet. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) bludgeoning damage and 4 (1d4+2) piercing damage.
Reactions
Enforcer. If the goblin squealmauler is dealt damage by a creature that is 20 or more feet away from them, the squealmauler may use their reaction to take the Dash action to move towards that creature.