Goblin Spotter
Small humanoid (goblinoid), neutral evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 14 (4d6)
- Speed
- 30 ft., climb 30ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (0) | 10 (0) | 16 (+3) | 8 (-1) |
- Condition Immunities
- drowning
- Skills
- Stealth +6, Perception +5
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common, Goblin
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin spotter can take the Disengage or Hide action as a bonus action on each of their turns.
Attentive. The goblin spotter has advantage against Wisdom and Dexterity saving throws.
Gravitationally Gifted. The goblin spotter has resistance to fall damage.
Ho! As a bonus action, the goblin spotter can give any ally within 30ft. that can hear it advantage on their next attack roll.
Vigilant. The goblin spotter cannot be surprised.
Actions
Multiattack. The goblin spotter makes two ranged attacks, or one melee attack.
Salty Crossbow. Ranged Weapon Attack +4 to hit, range 100/320 ft., one target. Hit 5 (1d6+2) piercing damage. On a hit, the target must make a DC 10 Constitution saving throw or be blinded for one round from a spray of salt crystals irritating their eyes.
Shiv. Melee Weapon Attack +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage.
Flintlock (1/Day). While Hidden, the goblin spotter can shoot at a target within 90 feet. The target takes 2d6 piercing damage on a failed DC15 Dexterity saving throw or half as much on a successful one.