Goblin Skyterror

Small humanoid (goblinoid), neutral evil


Armor Class
16 (studded leather)
Hit Points
80 (23d6)
Speed
25 ft., fly 60 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 12 (+1) 10 (0) 15 (+2) 8 (-1)

Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Goblin
Challenge
7 (2,900 XP)
Proficiency Bonus
+3

Nimble Escape. The goblin skyterror can take the Disengage or Hide action as a bonus action on each of their turns.

Bird of Prey. The goblin skyterror has advantage on Initiative rolls.

Flyby. The skyterror doesn’t provoke opportunity attacks when they fly out of an enemy’s reach.

Charge. If the goblin skyterror flies at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes an extra 9 (2d8) slashing damage.

Terrorize. If the goblin skyterror deals damage to a creature that it is hidden from, the creature must make a DC 15 Wisdom saving throw. On a failure, the creature becomes frightened of the goblin skyterror for the next 1d3 turns.

Actions

Multiattack. The goblin skyterror makes four attacks: two with their sickles and two with their clawed feet.

Sickles. Melee Weapon Attack +7 to hit, reach 5ft., one target. Hit: 8 (1d8+4) slashing damage.

Clawed Feet. Melee Weapon Attack +7 to hit, reach 5ft., one target. Hit: 7 (1d6+4) slashing damage.

Reactions

Dogfighter. If a creature enters within 30 feet of the goblin skyterror while flying, the skyterror may fly towards it and make a single attack with their clawed feet. On a hit, the target must make a DC 15 Dexterity saving throw or be knocked prone.