Goblin Ravager

Small humanoid (goblinoid), neutral evil


Armor Class
17 (splint)
Hit Points
165 (22d6+66)
Speed
40 ft.

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 11 (0) 14 (+2) 10 (0)

Skills
Stealth +8
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Goblin
Challenge
11 (7,200 XP)
Proficiency Bonus
+4

Nimble Escape. The goblin ravager can take the Disengage or Hide action as a bonus action on each of their turns.

Pack Tactics. The goblin ravager has advantage on attack rolls against a creature if at least one of the goblin ravager’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Charge! (1/Day). The goblin ravager can use a bonus action to take the Dash action. Any allied goblinoids within 40 feet can also move up to 30 ft. when the ravager uses this. All goblinoids moving this way must yell while doing so.

Hackem! …to Bits! If the ravager deals damage three times when taking the Attack action, they may use a bonus action to start a flurry of attacks. They make a single additional melee weapon attack with their rusty manbutcher. Each time they hit with an attack in this way, they may make another single melee weapon attack against the same target, adding a -1 to the attack roll for each additional attack. These extra attacks do not inflict bleeding.

Predator. The goblin ravager may use their bonus action to take the Attack action or use their Lasso against a creature from which they are hidden.

Sneaky, Always. The goblin ravager does not suffer from disadvantage to stealth while wearing heavy armor.

Actions

Multiattack. The goblin ravager makes three attacks with their rusty manbutcher.

Rusty Manbutcher. Melee Weapon Attack +9 to hit, reach 5ft., one target. Hit: 12 (2d6+5) slashing damage. The target must make a DC 15 Constitution saving throw. On a failure, the target takes 7 (3d4) damage at the start of each of their turns from profuse bleeding. A DC 13 Medicine check can stop the bleeding.

Lasso. The ravager may attempt to lasso a Large or smaller target within 30 feet. The target must make a DC 15 Dexterity saving throw or be knocked prone. If the target is knocked prone, the ravager may pull the target towards them in a straight line until they are adjacent to the ravager. The target is still prone after the drag, but is released from the lasso.