Goblin Pyromancer
Small humanoid (goblinoid), neutral evil
- Armor Class
- 12
- Hit Points
- 45 (13d6)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (0) | 11 (0) | 15 (+2) | 8 (-1) |
- Skills
- Arcana +4, Stealth +6
- Damage Resistances
- fire
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Goblin
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
Burning Escape. The goblin pyromancer can take the Disengage or Dash action as a bonus action on each of their turns. When they do so, any adjacent creature of their choice must make a DC 12 Dexterity saving throw. On a failure, the creature takes 1d4 fire damage as the pyromancer lobs a handful of flames at them.
Actions
Burning Staff. Melee Weapon Attack +4 to hit, reach 10ft., one target. Hit: 4 (1d4+2) bludgeoning damage plus 4 (1d8) fire damage.
Bombs Away (Recharge 5-6). The goblin pyromancer lobs three small balls of fire at up to three targets within 60 feet. The target and each creature adjacent to them must succeed on a DC 13 Dexterity saving throw or take 2d6 fire damage.
Spellcaster. The goblin pyromancer may cast any of the following spells:
– Fire Bolt. As the Fire Bolt evocation cantrip.
– Burning Hands (2/Day). As the Burning Hands evocation spell cast at 1st level with a spellcasting DC of 12.
– Flaming Sphere (1/Day). As the Flaming Sphere conjuration spell cast at 2nd level with a spellcasting DC of 12.