Goblin Prisoner
Small humanoid (goblinoid), neutral evil
- Armor Class
- 13
- Hit Points
- 15 (6d6-6)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (0) | 16 (+3) | 9 (-1) | 10 (0) | 11 (0) | 7 (-2) |
- Skills
- Sleight of Hand +7, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin prisoner can take the Disengage or Hide action as a bonus action on each of their turns.
Scrappy. The goblin prisoner has +1 damage when using a melee weapon that they have picked up during combat.
Prison Handshake. The goblin prisoner can use a bonus action when attempting to grapple an enemy. If the grapple is successful the target is also disarmed, dropping one item of the prisoner’s choice that it’s holding.
Actions
Multiattack. The goblin prisoner makes two melee weapon attacks.
Shiv. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4+3) piercing damage.