Goblin Prisoner

Small humanoid (goblinoid), neutral evil


Armor Class
13
Hit Points
15 (6d6-6)
Speed
30 ft.

STR DEX CON INT WIS CHA
10 (0) 16 (+3) 9 (-1) 10 (0) 11 (0) 7 (-2)

Skills
Sleight of Hand +7, Stealth +5
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Nimble Escape. The goblin prisoner can take the Disengage or Hide action as a bonus action on each of their turns.

Scrappy. The goblin prisoner has +1 damage when using a melee weapon that they have picked up during combat.

Prison Handshake. The goblin prisoner can use a bonus action when attempting to grapple an enemy. If the grapple is successful the target is also disarmed, dropping one item of the prisoner’s choice that it’s holding.

Actions

Multiattack. The goblin prisoner makes two melee weapon attacks.

Shiv. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4+3) piercing damage.