Goblin Pollinator

Small humanoid (goblinoid), plant, neutral evil


Armor Class
13 (natural armor)
Hit Points
32 (5d6+15)
Speed
30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 16 (+3) 10 (0) 8 (-1) 13 (+1)

Skills
Stealth +6
Damage Vulnerabilities
fire
Damage Resistances
piercing
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin, Sylvan
Challenge
2 (450 XP)
Proficiency Bonus
+2

Nimble Escape. The goblin pollinator can take the Disengage or Hide action as a bonus action on each of their turns.

False Appearance. While the pollinator remains motionless, it is indistinguishable from a large flowering plant.

Overgrowth. If the goblin pollinator didn’t take damage last turn, roll one of its hit die (d6). It heals for half of the number rolled + its Constitution modifier.

Pollinate. The goblin pollinator emits an aura of fertility. When an allied goblinoid within 30 feet of the pollinator dies, roll a DC 13 Charisma check. On a success, a Seedling of Orcharn sprouts from the dead goblinoid’s body.

Actions

Multiattack. The pollinator makes two attacks with their claws.

Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) slashing damage plus 2 (1d4) poison damage.

Reactions

Cloud of Pollen. When the goblin pollinator takes damage, the impact shakes a cloud of pollen free, heavily obscuring the space that the pollinator occupies, and lightly obscuring all adjacent squares. The obscuring effect lasts until the beginning of the pollinator’s next turn.