Goblin Pollinator
Small humanoid (goblinoid), plant, neutral evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 32 (5d6+15)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 10 (0) | 8 (-1) | 13 (+1) |
- Skills
- Stealth +6
- Damage Vulnerabilities
- fire
- Damage Resistances
- piercing
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin, Sylvan
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin pollinator can take the Disengage or Hide action as a bonus action on each of their turns.
False Appearance. While the pollinator remains motionless, it is indistinguishable from a large flowering plant.
Overgrowth. If the goblin pollinator didn’t take damage last turn, roll one of its hit die (d6). It heals for half of the number rolled + its Constitution modifier.
Pollinate. The goblin pollinator emits an aura of fertility. When an allied goblinoid within 30 feet of the pollinator dies, roll a DC 13 Charisma check. On a success, a Seedling of Orcharn sprouts from the dead goblinoid’s body.
Actions
Multiattack. The pollinator makes two attacks with their claws.
Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) slashing damage plus 2 (1d4) poison damage.
Reactions
Cloud of Pollen. When the goblin pollinator takes damage, the impact shakes a cloud of pollen free, heavily obscuring the space that the pollinator occupies, and lightly obscuring all adjacent squares. The obscuring effect lasts until the beginning of the pollinator’s next turn.