Mountain Goblin
Small humanoid (goblinoid), neutral evil
- Armor Class
- 14 (fur armor)
- Hit Points
- 32 (5d6+15)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (0) | 8 (-1) |
- Skills
- Athletics +7, Stealth +5
- Damage Resistances
- cold
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
Nimble Escape. The mountain goblin can take the Disengage or Hide action as a bonus action on each of their turns.
Predator of the Peaks. The mountain goblin has advantage on Hide checks while in mountainous terrain.
Fur Armor. The mountain goblin’s fur armor is carefully made for high altitudes and is able to fight off the chilling cold winds of the high peaks. This armor provides resistance to cold damage.
Actions
Multiattack. The mountain goblin makes two attacks.
Rock Mace. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6+3) bludgeoning damage. When dealing damage with this weapon, the target must make a DC 10 Constitution saving throw or be stunned until the end of their next turn.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Reactions
I’ve Felt Worse. When the mountain goblin takes nonmagical damage, they may reduce the incoming damage by 1d4.