Goblin Heretic

Small humanoid (goblinoid), chaotic evil


Armor Class
12
Hit Points
56 (16d6)
Speed
30 ft.

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (0) 9 (-1) 14 (+2) 16 (+3)

Skills
Stealth +5
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Goblin, Abyssal
Challenge
2 (450 XP)
Proficiency Bonus
+2

Nimble Escape. The goblin heretic can take the Disengage or Hide action as a bonus action on each of their turns.

The Black Obelisk. At the start of the first round of combat that the goblin heretic is not surprised, if there is not already a Shriek within 300 feet, one erupts from a spot within 30 feet of the goblin heretic.

Demonic Aura. If a non-goblinoid creature ends their turn within 30 feet of the heretic, they take 2 (1d4) necrotic damage. If a creature would be reduced to 0 HP by this, and if there is a Shriek within 300 feet, they must make a DC 15 Charisma saving throw. On a failure, the heretic may use a reaction to keep the creature alive at 1 HP. The heretic forces them each turn to use the Dash action and their movement to move towards the Shriek nearest to them, until they reach it. Once adjacent to the Shriek, each turn, the creature must use an action to worship at the base of the obelisk, summoning a Sacrificial Goblin which crawls forth from the ground adjacent to the obelisk. The creature can repeat the Charisma saving throw at the end of each of their turns.

Actions

Godless Shiv. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 3 (1d4+1) piercing damage plus 2 (1d4) necrotic damage. All Debased Goblins and Sacrificial Goblins within 30 feet of the goblin heretic also take the necrotic damage inflicted. The sum of all necrotic damage dealt is absorbed by the nearest Shriek within 300 feet, which adds that many soul fragments to its Basin of Souls.

Eldritch Blast. As the Eldritch Blast evocation cantrip with a +5 to hit. When dealing damage with this cantrip, the heretic may move the target in a straight line 10 feet closer to them.

Reactions

Once-Faithful. When the goblin heretic takes damage from a melee attack, they may emit a brilliant blinding light from their palm towards their attacker. The creature must make a DC 12 Constitution saving throw or become blinded until the end of their next turn.