Gobnan the Barbarian

Large humanoid (goblinoid), neutral evil


Armor Class
19 (unarmored defense)
Hit Points
247 (26d10+104)
Speed
35 ft.

STR DEX CON INT WIS CHA
23 (+6) 21 (+5) 19 (+4) 14 (+2) 14 (+2) 11 (0)

Saving Throws
Dexterity +10, Strength +11
Skills
Intimidation +5, Stealth +10
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Goblin
Challenge
13 (10,000 XP)
Proficiency Bonus
+5

Nimble Escape. Gobnan can take the Disengage or Hide action as a bonus action on each of their turns.

Gobnan the Mage-Slayer. Gobnan has advantage on saving throws against magical effects. Gobnan has advantage on attacks made against wizards, sorcerers, and warlocks.

Bloodrage. When Gobnan is reduced below half health, Gobnan may make twice as many attacks each turn.

Fury (Recharge 4-6). Gobnan becomes filled with primal anger. As a bonus action, they enter a fury. While in the fury, Gobnan gains the following benefits:

– Immunity to bludgeoning, piercing, slashing from nonmagical attacks.

– Gobnan’s weapon attacks score a critical hit on a roll of 18-20.

– Advantage on the first melee weapon attack of their turn.

– An extra 15 ft. of movement speed.

Gobnan’s Fury lasts until the beginning of their next turn.

Actions

Multiattack. Gobnan makes two great greatsword attacks or one punch attack; and uses Thunder of the Wastes, if they can.

Great Greatsword. Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 15 (2d8+6) slashing damage. If the target is wearing heavy armor, the target’s AC is reduced by 3 points for the purposes of this attack, and the greatsword deals bludgeoning damage instead of slashing damage.

Punch. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 8 (1d4+6) bludgeoning damage. The target must succeed on a DC 19 Constitution saving throw or be stunned until the end of their next turn.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 22 (3d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Thunder of the Wastes (3/Day). With mighty thighs, the barbarian stomps the ground, causing the earth to shake. Each creature in a 20-foot cube originating from Gobnan must make a DC 18 Constitution saving throw. On a failed save, a creature takes 36 (8d8) thunder damage and is pushed 15 feet away from Gobnan. On a successful save, the creature takes half as much and is not pushed. Cracked and fissured, the ground in this area becomes difficult terrain for medium or smaller creatures.