Gobling

Tiny humanoid (goblinoid), construct, neutral evil


Armor Class
11
Hit Points
4 (3d4-3)
Speed
20 ft.

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 8 (-1) 6 (-2) 4 (-3) 4 (-3)

Senses
darkvision 30 ft., passive Perception 7
Languages
understands but can’t speak Goblin
Challenge
1/8 (25 XP)
Proficiency Bonus
+2

Escape. The gobling can take the Hide action as a bonus action on each of their turns.

Little Monsters. The gobling can occupy the same space as a prone creature. If they do so, the creature must make a DC 9 Strength saving throw when they stand up from prone. On a failure, the target fails to get to their feet, and they remain prone until the start of their next turn.

They Grow Up So Fast. At the start of each turn, roll a d6. On a 5 or higher, the gobling becomes a True Goblin. If they occupy the same space as another creature when this happens, the True Goblin is moved to the closest free space they can occupy.

Spawn of the Quad. Goblings that were spawned at the same time that are within 60 feet of each other always act on the same iniative.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 1 (1d4-1) piercing damage.