Goblin Giant
Huge humanoid (goblinoid), giant, neutral evil
- Armor Class
- 13
- Hit Points
- 115 (11d12+44)
- Speed
- 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 16 (+3) | 19 (+4) | 10 (0) | 12 (+1) | 9 (-1) |
- Saving Throws
- Str +8, Con +7
- Skills
- Athletics +8
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Goblin, Giant
- Challenge
- 7 (2,900 XP)
- Proficiency Bonus
- +3
Nimble Giant. The goblin giant can take the Disengage or Dodge action as a bonus action on each of their turns. The goblin giant cannot use this trait to take the Dodge action as a bonus action if they are taking the Attack action on the same turn.
Actions
Multiattack. The goblin giant makes two greatclub attacks or one rock attack.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 18 (3d8+5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Living Catapult. The goblin giant may use their action to throw a grappled or willing adjacent creature up to 90 feet away. The creature takes 21 (6d6) bludgeoning damage from the impact if it lands on solid ground, collides with an object, or hits another creature. If the thrown creature would collide with another creature, that creature must make a DC 16 Dexterity saving throw or take 21 (6d6) bludgeoning damage. The goblin giant may throw up to three Small or smaller willing creatures with a single action this way. Small or smaller willing creatures thrown by this ability land adjacent to one another.
Bouldergoblin
Small humanoid (goblinoid), Minion, neutral evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 9 (2d6+2)
- Speed
- 10 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (0) | 8 (-1) | 12 (+1) | 5 (-3) | 6 (-2) | 8 (-1) |
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Goblin
- Challenge
- 0 (10 XP)
- Proficiency Bonus
- +2
Nimble Escape. The bouldergoblin can take the Disengage or Hide action as a bonus action on each of their turns.
“Cushioned” Fall. When the bouldergoblin would take fall damage or damage from being thrown, the bouldergoblin may make a DC 10 Constitution saving throw. On a success, the boulder on their back takes the brunt of the force, and the bouldergoblin takes no damage.
Bite. Melee Weapon Attack +2 to hit, reach 5ft., one target. Hit: 1 (1d3) piercing damage.