Giant Goblin
Medium humanoid (goblinoid), neutral evil
- Armor Class
- 14 (chain shirt)
- Hit Points
- 78 (12d8+24)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 8 (-1) |
- Skills
- Athletics +6, Stealth +4
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
- Challenge
- 5 (1,800 XP)
- Proficiency Bonus
- +3
Nimble Escape. The giant goblin can take the Disengage or Hide action as a bonus action on each of their turns.
Strong Hands. The giant goblin has advantage on grapple checks.
Adrenaline. When the giant goblin deals damage with a headbutt while grappling an enemy, the giant goblin gains 1d4 temporary HP.
Actions
Multiattack. The giant goblin makes two melee weapon attacks.
Maul. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 (2d6+3) bludgeoning damage.
Headbutt. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
Reactions
Wrestle. If the giant goblin has an enemy grappled and is hit by an adjacent enemy, the giant goblin may use their reaction to drop their current grappled creature and attempt to grapple the attacking enemy.