Deprived Soul

Small undead, chaotic evil


Armor Class
11
Hit Points
3 (1d6)
Speed
30 ft.

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (0) 6 (-2) 6 (-2) 13 (+2)

Damage Resistances
acid, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
blindsight 15 ft. (blind beyond this radius), passive Perception 8
Languages
understands but can’t speak Goblin and Abyssal
Challenge
0 (10 XP)
Proficiency Bonus
+2

Incorporeal Movement. The deprived soul can move through other creatures and objects as if they were difficult terrain. It takes 2 (1d4) force damage if it ends its turn inside an object.

Sensory Deprivation. The deprived soul is permanently deafened.

Actions

Desperate Grasp. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 4 (1d4+2) necrotic damage. The target must make a DC 12 Charisma saving throw or become deafened until the end of their next turn.

Reactions

Relinquish This Form. When the deprived soul is dealt damage from an attack, if there is Shriek within 100 feet of the deprived soul, the deprived soul dissolves itself, adding 2 soul fragments the Shriek’s Basin of Souls. The deprived soul is then killed.