Goblin Cobbler

Small humanoid (goblinoid), neutral evil


Armor Class
12
Hit Points
18 (4d6+4)
Speed
30 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 9 (-1) 11 (0) 8 (-1)

Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Nimble Escape. The goblin cobbler can take the Disengage or Hide action as a bonus action on each of their turns.

“Nice Shoes!” The goblin cobbler can use their bonus action to inspire an allied goblinoid within 30 feet. The goblinoid’s speed increases by 10 ft. on their next turn.

Actions

Multiattack. The goblin cobbler makes two melee or ranged attacks with their shoe.

Shoe. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Shoe (Thrown). Ranged Weapon Attack: +3 to hit, range 10/60ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Make A Mess! (3/Day). The goblin cobbler dumps shoeshine on the ground, which spills out and creates a slick surface. The cobbler chooses a direction from where they are standing to dump their shoeshine. Starting from the space adjacent to the cobbler, the shoeshine spills out in a 20 foot line, which becomes difficult terrain.