Goblin Chef
Small humanoid (goblinoid), neutral evil
- Armor Class
- 14 (leather armor, cast iron pan)
- Hit Points
- 63 (18d6)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (0) | 8 (-1) | 15 (+2) | 8 (-1) |
- Skills
- Stealth +4
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Goblin
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin chef can take the Disengage or Hide action as a bonus action on each of their turns.
Bracken Stew (3/Day). The goblin chef can feed rotten but invigorating stew to an adjacent and willing goblinoid as a bonus action. For the next two turns, at the start of their turn, the goblinoid takes 1d2 poison damage, their movement speed increases by 10ft., and they can make an additional attack.
Actions
Rusty Cleaver. Melee Weapon Attack +3 to hit, reach 5ft., one target. Hit: 4 (1d6+1) slashing damage. On a hit, the target must make a DC 13 Constitution saving throw. On a failure, the target takes 1d4 damage at the start of their next 2 turns from bleeding. A DC 13 Medicine check can stop the bleeding.
Fetid Tomato. Ranged Weapon Attack +4 to hit, range 30/60ft., one target. Hit: 4 (1d4+2) bludgeoning damage. On a hit, all non-goblinoid creatures adjacent to the target must make a DC 13 Constitution saving throw or become Poisoned until the end of their next turn.