Goblin Beekeeper

Small humanoid (goblinoid), neutral evil


Armor Class
14 (bee suit)
Hit Points
24 (7d6)
Speed
30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (0) 10 (0) 8 (-1) 8 (-1)

Skills
Animal Handling +3, Stealth +6
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2

Nimble Escape. The beekeeper can take the Disengage or Hide action as a bonus action on each of their turns.

Suit Of Bees. The beekeeper wears a suit of bees. When taking damage from a melee attack, this suit deals 2 poison damage to the attacker as bees swarm and sting in retaliation.

Buzzing Wings. So in tune with their suit of bees, the beekepeer floats inches above the ground while wearing it. They have advantage on all Dexterity saving throws, cannot be knocked prone, and ignore difficult terrain.

Actions

Stinger. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage plus 2 (1d4) poison damage.

Bee Free (1/Day). The beekeeper commands their bees to assist in the fight. The beekeeper loses their bee suit, creating a Swarm of Bees in a space adjacent to the beekeeper. The Swarm of Bees acts on the beekeeper’s turn, including this one. The beekeeper can recall the bee suit as a bonus action as long as the Swarm of Bees is not dead and are within 60 feet of the beekeeper. When recalling the bee suit, the Swarm of Bees dissipates and returns to the beekeeper at the beginning of the their next turn. While the beekeeper does not have their bee suit, the beekeeper’s AC is reduced to 12 and they lose the abilities Suit of Bees and Buzzing Wings.

Bertog’s Bee Balm (2/Day). The beekeeper may apply a special honey balm to any injured non-swarm creature within 5 feet. The balm heals them for 2d4 HP.

Swarm of Bees

Medium swarm of tiny beasts, unaligned


Armor Class
12 (natural armor)
Hit Points
13 (3d8)
Speed
Fly 40ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (0) 1 (-5) 7 (-2) 1 (-5)

Damage Resistances
bludgeoning, piercing, slashing, poison
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
blindsight 10 ft., passive Perception 8
Languages
Challenge
1/4 (50 XP)
Proficiency Bonus
+2

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points.

Actions

Stings. Melee Weapon Attack: +3 to hit, reach 5ft., one target in swarm’s space. Hit: 5 (2d4) poison damage or 2 (1d4) poison damage if the swarm has half of its hit points or fewer.