Goblin Beastrider

Small humanoid (goblinoid), neutral evil


Armor Class
14 (leather armor)
Hit Points
101 (29d6)
Speed
30 ft.

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 10 (0) 10 (0) 17 (+3) 8 (-1)

Skills
Animal Handling +9, Stealth +6
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Goblin
Challenge
6 (2,300 XP)
Proficiency Bonus
+3

Nimble Escape. The beastrider can take the Disengage or Hide action as a bonus action on each of their turns.

Beast Minded. The beastrider is attuned with their mount. They can communicate with it and are mutually intelligible.

Marauding Rider. If the beastrider deals damage with an attack roll against more than one target in a turn, the second damage roll is treated as if it were a critical hit.

BITE ‘EM! STOMP ‘EM! RIP ‘EM! A mount that the beastrider is controlling has no restrictions to the actions it can take.

Actions

Multiattack. The beastrider makes either one attack with their lance or bow or two attacks with their scimitar.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d6+3) slashing damage.

Lance. Melee Weapon Attack: +2 to hit, reach 10ft., one target. Hit: 5 (1d12-1) piercing damage.

Goblin Bow. Ranged Weapon Attack: +6 to hit, range 90/270 ft., one target. Hit: 5 (1d4+3) piercing damage plus 2 (1d4) poison damage.

Lancing Blow (Recharge 3-6). When mounted, the beastrider may charge in a 20-foot line, pummeling each creature in the line with their lance. Each creature in the line must make a DC 14 Dexterity saving throw, taking 13 (2d12) piercing damage and being knocked prone on a failure, or taking no damage and being knocked prone on a success.

Mounts

There are several common mounts the Beastrider may use. Each variation offers an additional effect for the Beastrider.

Armored Worg. When a target is at less than half HP, both the beastider and their worg have advantage on melee attack rolls against them.

Goblin Pony. While riding a goblin pony the beastrider can use a bonus action to take two shots with their goblin bow attack.

Pitinish Lizard. As a bonus action, the beastrider may coat a weapon of their choice in a poison secreted by the Pitinish Lizard. The weapon deals an additional 9 (2d8) poison damage the next time it hits.

Goring Boar. While mounted, the beastrider ignores disadvantage from making ranged attacks within 5 feet of a hostile creature.

Goblin Horse. While mounted, when the beastrider rolls a 1 or a 2 on a damage die for an Attack, they may reroll the die and must use the new roll, even if the roll is a 1 or a 2.

Armored Worg

Large monstrosity, Minion, neutral evil


Armor Class
16 (worgplate)
Hit Points
39 (6d10+6)
Speed
40 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 13 (+1) 7 (-2) 11 (0) 8 (-1)

Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Goblin, Worg
Challenge
2 (450 XP)
Proficiency Bonus
+2

Keen Hearing and Smell. The armored worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Rip. If the armored worg succeeds on two attack rolls against the same target in one turn, they rip their target brutally. The target takes 4 (2d4) damage at the start of their next 1d4 turns from bleeding. A DC 13 medicine check can stop the bleeding.

Actions

Multiattack. The armored worg makes two attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Goblin Pony

Medium beast, Minion, neutral evil


Armor Class
13 (natural armor)
Hit Points
37 (5d8+15)
Speed
45 ft.

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 16 (+3) 6 (-2) 11 (0) 7 (-2)

Senses
darkvision 30ft., passive Perception 10.
Languages
understands Goblin but doesn’t speak and can’t read or write
Challenge
2 (450 XP)
Proficiency Bonus
+2

Torn Up. When the goblin pony dashes, its claws dig deep into the ground, shredding it. All spaces it passes through while dashing become difficult terrain. The pony ignores difficult terrain created by this ability.

Hind Kick. If a creature is directly behind the goblin pony when it makes a bite attack against another target, it may make an attack with its clawed hooves against the creature behind it.

Actions

Multiattack. The goblin pony makes two bite attacks or one clawed hoof attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8+2) piercing damage.

Clawed Hoof. Melee Weapon Attack +4 to hit, reach 5ft., one target. Hit: 7 (1d10+2) slashing damage. The target must make a DC 12 Constitution saving throw or be knocked prone.

Pitinish Lizard

Large beast, Minion, neutral evil


Armor Class
13 (natural armor)
Hit Points
37 (5d10+10)
Speed
30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 4 (-3) 10 (0) 6 (-2)

Damage Resistances
poison; bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 60 ft., passive perception 10
Challenge
2 (450 XP)
Proficiency Bonus
+2

Spider Climb. The pitinish lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The pitinish lizard makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 6 (1d6+3) bludgeoning damage. The target must make a DC 13 Dexterity saving throw or be knocked prone.

Reactions

NO EAT. When taking damage from a melee weapon attack, the pitinish lizard produces a burst of acid from the wound. The attacker must make a DC 12 Constitution saving throw or take 6 (1d12) acid damage. If the attack was a Bite, the target automatically fails the saving throw.

Goring Boar

Large beast, Minion, neutral evil


Armor Class
12 (natural armor)
Hit Points
42 (5d10+15)
Speed
40 ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (0) 16 (+3) 4 (-3) 7 (-2) 5 (-3)

Senses
passive perception 8
Challenge
2 (450 XP)
Proficiency Bonus
+2

Feral Hog. The boar and its rider do not provoke opportunity attacks when they leave an enemy’s reach if the boar has made an attack against that enemy.

Goring Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) piercing damage and is gored. While gored, the target is pierced by the tusk and is restrained. The target takes 7 (2d6) damage from bleeding at the beginning of each of the boar’s subsequent turns. The boar can have a maximum of two targets gored at the same time. A gored creature can make a DC 12 Constitution saving throw at the start of their turn to free themselves.

Relentless (1/Day). If the boar would be reduced to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (2d6+3) piercing damage.

Goblin Horse

Large beast, Minion, neutral evil


Armor Class
14 (horseplate)
Hit Points
58 (9d10+9)
Speed
60 ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 13 (+1) 2 (-4) 12 (+1) 7 (-2)

Senses
passive perception 11
Challenge
2 (450 XP)
Proficiency Bonus
+2

Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Rearing Force. As a bonus action, the goblin horse rears up onto its hind legs. The impressive display grants any allied goblinoid creature within 30 feet that can see the horse advantage on their next attack.

Actions

Multiattack. The goblin horse makes two melee weapon attacks.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target Hit: 11 (2d6+4) bludgeoning damage.