Goblin Archer

Small humanoid (goblinoid), neutral evil


Armor Class
14 (leather armor)
Hit Points
17 (5d6)
Speed
30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 10 (0) 10 (0) 13 (+1) 8 (-1)

Skills
Stealth +7
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2

Nimble Escape. The goblin archer can take the Disengage or Hide action as a bonus action on each of their turns.

Vantage Point. The archer has advantage on ranged weapon attacks if they are elevated above their target.

Actions

Goblin Bow. Ranged Weapon Attack: +5 to hit, range 90/270 ft., one target. Hit: 5 (1d4+3) piercing damage plus 2 (1d4) poison damage.

Knife. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 4 (1d4+2) slashing damage.