Goblin Archer
Small humanoid (goblinoid), neutral evil
- Armor Class
- 14 (leather armor)
- Hit Points
- 17 (5d6)
- Speed
- 30 ft., climb 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (0) | 10 (0) | 13 (+1) | 8 (-1) |
- Skills
- Stealth +7
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Goblin
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin archer can take the Disengage or Hide action as a bonus action on each of their turns.
Vantage Point. The archer has advantage on ranged weapon attacks if they are elevated above their target.
Actions
Goblin Bow. Ranged Weapon Attack: +5 to hit, range 90/270 ft., one target. Hit: 5 (1d4+3) piercing damage plus 2 (1d4) poison damage.
Knife. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 4 (1d4+2) slashing damage.