Goblin Arbalist
Small humanoid (goblinoid), neutral evil
- Armor Class
- 15 (chain shirt)
- Hit Points
- 27 (6d6+6)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 10 (0) | 8 (-1) |
- Skills
- Stealth +7
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
Nimble Escape. The goblin arbalist can take the Disengage or Hide action as a bonus action on each of their turns.
Taking Aim. If the arbalist doesn’t move on the same turn they make a ranged weapon attack, the attack deals +2 damage.
Linegoblin. If the goblin arbalist is within 5 feet of another goblin arbalist when making a ranged weapon attack, the attacking goblin arbalist gains +2 to their attack roll.
Soldiergoblin. If the goblin arbalist is within 30 feet an allied goblinoid with the Commander instinct, the goblin arbalist is immune to the frightened condition.
Actions
Scimitar. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 8 (1d6+5) slashing damage.
Goblin Light Crossbow. Ranged Weapon Attack: +5 to hit, range 60/270 ft., one target. Hit: 8 (1d6+5) piercing damage plus 2 (1d4) poison damage.