Goblin Abbot

Small humanoid (goblinoid), lawful evil


Armor Class
15 (mage armor)
Hit Points
54 (12d6+12)
Speed
30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 10 (0) 17 (+3) 15 (+2)

Skills
Medicine +5, Religion +4, Stealth +6
Damage Immunities
radiant
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Goblin, Celestial
Challenge
4 (1,100 XP)
Proficiency Bonus
+2

Nimble Escape. The goblin abbot can take the Disengage or Hide action as a bonus action on each of their turns.

Believers Will Live. If the goblin abbot heals an allied goblinoid for more than is required to heal them to full HP, the abbot can use a bonus action to choose another allied goblinoid within 30 feet and heal them for the remainder.

Cure Wounds. As the Cure Wounds evocation spell with a spellcasting ability modifier of +5, cast as a bonus action.

Life Pool, Not For Swimming. Whenever the goblin abbot heals a target, they add a d4 to a pool of dice known as their Life Pool.

Actions

Multiattack. The goblin abbot makes one attack with their mace and casts a spell, or casts sacred flame twice.

Mace. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 2 (1d6-1) bludgeoning damage.

Sacred Flame. As the Sacred Flame evocation cantrip cast at 5th level with a spellcasting ability modifier of +5.

Aura of Vitality. As the Aura of Vitality evocation spell, can add an existent die from the Life Pool.

Prayer of Healing. As the Prayer of Healing evocation spell with a spellcasting ability modifier of +5.

Alth’Gobis, Forgive Me (Recharge 4-6). The abbot targets a creature within 60 feet and rolls up to 3 of the die in their Life Pool. The number of die rolled is removed from the Life Pool. Using a bonus action, the abbot may double the sum of the roll. The target must make a DC 13 Wisdom saving throw. On a failure, it takes that much necrotic damage, and half as much on a success.

Reactions

Dare Not Touch Me. When the abbot takes damage from an attack, they may roll up to 3 of the die in their Life Pool. The attacker is dealt radiant damage equal to the sum of the die rolled. The number of die rolled is removed from the Life Pool. The abbot is stunned until the end of their next turn after doing this.